Research
I am interested in building generative models that are capable of understanding the physical world and synthesizing physically-plausible 3D and video content.
|
|
Omnidocbench: Benchmarking diverse pdf document parsing with comprehensive annotations
Linke Ouyang*, Yuan Qu*, Hongbin Zhou*, Jiawei Zhu*, Rui Zhang*, Qunshu Lin*, Bin Wang*, Zhiyuan Zhao, Man Jiang, Xiaomeng Zhao, Jin Shi, Fan Wu, Pei Chu, Minghao Liu, Zhenxiang Li, Chao Xu, Bo Zhang, Botian Shi, Zhongying Tu, Conghui He
* Co-first authors
CVPR, 2025
github
/
arXiv
|
|
Learning Density Regulated and Multi-View Consistent Unsigned Distance Fields
Rui Zhang, Jingyi Xu, Weidong Yang, Lipeng Ma, Menglong Chen, Ben Fei
ICASSP(oral), 2024
github
/
paper
|
|
Progressive Growth for Point Cloud Completion by Surface-Projection Optimization
Ben Fei*, Rui Zhang*, Weidong Yang, Zhijun Li, Wen-Ming Chen
* Co-first authors
IEEE Transactions on Intelligent Vehicles, 2024
github
/
paper
|
|
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
Rui Zhang, Tianyue Luo, Weidong Yang, Ben Fei, Jingyi Xu, Qingyuan Zhou, Keyi Liu, Ying He
arxiv, 2024
arxiv
|
|
3D Gaussian Splatting as a New Era: A Survey
Ben Fei*, Jingyi Xu*, Rui Zhang*, Qingyuan Zhou, Weidong Yang, Ying He
* Co-first authors
IEEE Transactions on Visualization and Computer Graphics, 2024
arxiv
|
|